Intergalactic Space Rescue

Fools! Don't they know that space is DANGEROUS?

Your skills are needed in the Intergalactic Space Rescue service, where you will make space a safer place for travellers by locating stricken starships to rescue their crew and passengers. Navigation in the 1,000 uncharted sectors is difficult and you'll need all your abilities to complete your important mission.

You need to explore the sector of space as you go along, using the strength of the stricken starship's distress signal as a guide. You have limited fuel capacity, and you should try to avoid asteroids, through which careful navigation saps extra fuel, and hyperspaces, large wormholes which throw you out of your way. Planets, on the other hand, are a source of fuel.

Early in your career, you'll be sent on the easier missions in which location and approach to the shipwreck can be straightforward. As you progress, though, your missions will become more and more challenging. Once you have succeeded in the final mission, you will be awarded a well-deserved retirement.

Released 21st January 2013

Game News

Intergalactic Space Rescue for the ZX81 (17 Apr 13): Gaál Zsolt has ported Intergalactic Space Rescue to the ZX81! If you have a ZX81 equipped with the WRX high-resolution graphics, or a ZX81 emulator that supports the expansion, you can download a ZIP archive containing the tape and the modified source code from the Intergalactic Space Rescue page on this site. (read more...)

Play Cyningstan Games On-line (24 Mar 13): A new feature has been added to the Cyningstan web site. Our games can now be played here on-line, right in your desktop web browser! On each game's own page there is a new panel, in which an embedded Spectrum emulator now loads the game for you and allows you to try it out without any download or game installation necessary. (read more...)

Play On-line

Click here to play on-line version courtesy of qaop, a Spectrum emulator for Java. Performance may differ from a real ZX Spectrum or an emulator running on your device. Ctrl and cursor keys act as a kempston joystick.

More Information

Intergalactic Space Rescue runs on all Sinclair ZX Spectrums and their Amstrad successors, from the Sinclair 16K model to the 128K Amstrad +3. Barbarians is incompatible with some hardware devices that reserve areas of the Spectrum's memory for their own use: see the instruction sheet for details.

Load the game with the command:

LOAD ""

When the game starts, you will can select your control method: keyboard or Kempston joystick. The keys for the game are: A - fire, S - up, X - down, N - left, M - right.

You can hold down FIRE to bring up the menu. Use LEFT and RIGHT to move through the options, and release FIRE to select.

Acknowledgement: thanks to Ricky Walker and World of Spectrum forum members deadpan666, Ivanzx, jp, and LCD for helping test this game.

Screen Shots

The loading screen

The first mission

A sector explored

A deserved retirement!

Files to Download

Rescue.tap

The TAP file for loading Intergalactic Space Rescue into a Spectrum emulator. There are utilities available for turning this into a WAV file that you can save on tape or load directly into a real ZX Spectrum - see http://www.worldofspectrum.org/ for these.

Rescue.txt

The documentation in text format. These instructions are also included on the inlay.

RescueSrc.zip

The source code for Intergalactic Space Rescue.

RescueInlay.png

The cassette inlay for those who want to put Intergalactic Space Rescue on a tape for playing on a real Spectrum. This should be printed 4 inches (102mm) high. Either cut out the cassette holes, or trim that whole section away if the back of your case is not transparent.

RescueLabel.png

The cassette label for those who want to put Intergalactic Space Rescue on a tape for playing on a real Spectrum. This should be 3.5 inches (89mm) wide.

Rescue81wSRC.zip

Intergalactic Space Rescue for the ZX81, by Gaál Zsolt. Requires a RAM-pack with hi-res graphics capability. It supports the ZONX-81 compatible soundcards (thanks to Kelly Murta) and the ZXPAND joystick interface too (thanks to Charlie Robson).